Posted by Melnik Balogh on Sunday 31 May 2009
How to install and setup:
- download the latest stabe version from here: Links covering OpenSim
- Create a “Openim” folder in “C:\”
- unpack .zip file to “OpenSim”
- optional: create a .cmd fille in “c:\opensim\bin\” (pointing to .exe file)
- create a shortcut on your desktop to the .cmd file, turn on “run as admin”
- Optional: install “MySQL”
Open Simulator can be used to build/test offline, no need to log in to “Second Life”, or go to sandboxes, with lag and greefers.
Posted in Open Simulator | Tagged: 3ds Max, Building, import, scripting, Second Life | Leave a Comment »
Posted by Melnik Balogh on Tuesday 5 February 2008

My latest project I’m working with 3D studio Max and “windy Weather” script. (you can also use Gmax, see links) This script is Absolutely the best….!!!!! This script is WYSWYG (What you See is What You Get). Want to create object with hole? or a wedge? just select the object in 3ds and change parameters…. when you build it in-world, this object will be created exactly the same….just look at the pictures…
Please donate if you want to support this blog…
HOW..!!!
Now i will tell step by step how to work to build with 3d Max and build it is Second Life….
(green=”Green Arrow” red=”Red Arrow” used in this tutorial)
This is Part one “Setup your desig”
This is Part two “Begin building”
This is Part Three (a) “Export prim data to .txt files”
This is Part Three (b) “Import prim data in to Second Life and build your design”
(downloading video’s can be very slow, sorry)
1. First buy the here 3ds Maxscript on SL Exchange and unzip the zip file to a folder on your PC.
2. Now copy all files to “…\3dMax\scripts\Startup” (look on your pc where 3dmax was installed).
3. Now startup 3D Max

4. Now… click the first tab (green) and choose “Second Life” from the list (red) this is the script…..

5. Now click “SlPrim2″ (red) to create your first prim.

6. Choose one of the available prims for example a box. (Red)

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Posted in Export from 3Ds Max to Second Life or Os Grid.. | Tagged: 3ds Max, Building, Games, import, scripting, Second Life, tools | 2 Comments »